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Knowledge gathered from the world itself.

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Tasks

Task Name Task Type NPC Hint Requirements Reward
The Demon Hunters Kills Oregon Oregon is not a title, but a name spoken across the world with equal parts hope and dread. A true Demonhunter, he exists for a single purpose: to track, confront, and erase beings that should not be killable. His presence alone has ended invasions, and even Ozalurk, a first-tier demon, is said to have fled in haste rather than face him. Stories claim Oregon has walked the impossible, reaching even the Ferumbras Dimension and returning alive. He does not boast, nor deny such tales. Now his path leads into Archdemon’s Hell, where he hunts Ulthrix, the greatest of their kind. Demons fear him not for what he carries, but for what he finishes. Where Oregon hunts, survival becomes uncertain. Kill 300x Demon, 200x Archdemon, 150x Ascended Archdemon, 100x Infernal Archdemon Archdemon's Hell Access, Ulthrix Hellroom Access, 2,000,000 exp points
Sorcerery Academy Initiation Kills Arkan Every true sorcerer begins under the guidance of Arkan, the Master of Fire. Within the Academy, he tempers raw magic through discipline, pain, and control. Fire is not taught as destruction, but as will made visible. Only there do sorcerers learn to survive their own power. Those who refuse the Academy burn out, vanish, or turn unstable. Strong sorcerers are forged in the Academy, or not forged at all. Kill 200x Vampires, 1x Vlad Sorcerer's Ring, Access to Draco Blaze's Hall
Knights Academy Initiation Kills Sir Kaelmon Every true knight is tempered under Sir Kaelmon, master of blade and oath. Within the Hall of Arms, strength is meaningless without discipline. Kaelmon teaches that steel obeys resolve before muscle. Knights learn to stand when retreat is easier. Those who refuse his path become mercenaries, not guardians. True knights are forged by Kaelmon, or they are never forged at all. Kill 200x Spell Teacher/Elder Warlock, 1x Principal Knights's Ring, Access to The Berserker's Hall
Paladins Academy Initiation Kills Seraphine Every paladin’s journey passes through Seraphine, voice of conviction and restraint. She teaches that light is not mercy alone, but the courage to judge. Within her sanctum, paladins learn when to protect and when to stand firm. Faith is sharpened through doubt, not blind devotion. Those who walk without guidance become zealots or falter entirely. A paladin is not born by faith alone, but shaped under Seraphine’s watch. Kill 200x Hydra/Serpent Spawn, 1x Medusa Paladin's Ring, Access to Gutrum the Piercer's Hall
Druids Academy Initiation Kills Elyndra All druids are guided by Elyndra, keeper of balance reborn. Once consumed by corruption, she learned the cost of bending nature to will. Now she teaches that growth requires restraint, and decay has purpose. Under her watch, druids learn to heal without enslaving life. Nature forgave Elyndra, but never forgot. Through her, druids learn that redemption is part of the cycle. Kill 300x Dragon Lord/Undead Dragon/Ghastly Dragon/Desert Dragon Druids's Ring, Access to Odyssea's Hall
The Amazons Relic Items Miss Gabrielle The Anastasia Spear is a sacred weapon, guarded in silence by Miss Gabrielle. It once belonged to her mother, Anastasia, the fallen Queen of the Amazons. Forged to protect, not to conquer, the spear carries the will of a ruler who never bowed. Its blade remembers every battle fought in defense of her people. When held, it resonates with loyalty, sacrifice, and unbroken resolve. Anastasia died, but her authority did not. The spear answers only to blood, honor, and purpose. In the wrong hands, it remains dormant. In the right hands, it becomes judgment. Through it, the Queen still stands Bring 100x Small Ruby, 100x Small Sapphire, 100x Small Emerald, Gabrielle's Old Sabre Anastasia Spear
The Taryen Legacy Items Yalleas Taryen'el The Bow of Taryen’el is a sacred legacy of the Taryen, the pure-blood elves who founded the city of Taryen El. Forged with blood, oath, and ancient elven craft, it was never meant for common war. Each arrow carries precision guided by lineage, not aim alone. The bow answers only to those of worthy spirit and discipline. To wield it is to bear the weight of an entire civilization. Through it, the Taryen still watch over their city. Bring 100x Blueberry, 100x Elven Astral Observer, 100x Elven Hoof, 100x Elvish Talisman, 100x Elven Scouting Glass, Elven Brooch, Elvenhair Rope, Elven Amulet, Filled Elven Vial, Elvish Bow Bow of Taryen'el
A Cloak of the Spirits Items Spiritah Spiritah is a spiritual mage who dwells in Lowhelm, attuned to unseen forces. She studies and practices at the Lowhelm Spell Academy, refining magic beyond the physical realm. Quiet and observant, she listens more to spirits than to words. Bring a Blue Crystal Shard, a Green Crystal Shard and a Violet Crystal Shard Spirit Cloak
Help to Ragnar Items Ragnar Ragnar seeks aid to complete an ancient Nordic ritual left unfinished by time. The rite demands rare components and steady hands, not blind courage. Those who help may awaken powers best left respected. Bring 50x Demonic Essence and 20x Soul Orb 25,000 Gold Coins and 50,000 Exp Points
Access to Sahira Items Pharos To grant passage to Sahira, Pharos makes an unusual request. Bound by duty and unable to leave Domica, he asks travelers to bring him three traditional dishes from distant cities of the world. Each meal is more than food, carrying culture, history, and trust. Only those willing to cross borders for knowledge earn Pharos’ favor. Bring Filled Jalapeno Peppers, Roasted Dragon Wings and a Tropical Fried Terrorbird Access to Domica Desert and the Village of Sahira
A Sacred Amulet Items Pharos The Sacred Amulet of Pharos is an ancient relic bound to forgotten desert rites. Carved with sigils older than Domica itself, it hums with sealed power. The amulet protects its bearer from curses, illusion, and unseen influence. Its true strength remains dormant, locked behind knowledge Pharos alone possesses. When awakened, it is said to command secrets buried beneath the sands. Some relics are worn for protection, this one is worn for control. Bring 50x Scarab coin and a Holy Scarab Scarab Amulet
Help to Morganna Items Morganna Morganna struggles to complete a volatile magical potion. Rare ingredients are missing, and time is working against her brew. She seeks assistance from anyone willing to help, regardless of vocation or creed. The task demands care, not strength or faith. Those who aid her will not leave empty-handed. Magic favors those who dare to lend a hand. Bring 10x Bear Paw, 10x Wolf Paw, 10x Goblin Ear Sorcerers: a Wand of Vortex. Druids: a Snakebite Rod. Knights and Paladins: 20x Health Potions, 10x Mana Potions.
Marianna's Research Items Marianna Marianna seeks assistance with her ongoing research into the nature of the dead. She studies remnants of souls, forgotten rituals, and traces left between life and death. The work is dangerous, but vital to understanding what lies beyond. Marianna cannot gather all materials alone. She asks for courage, discretion, and an open mind. The dead have answers, but they never speak freely. 10x Hair of a Banshee, 10x Pelvis Bone, 10x Skull Belt, 10x Ghoul Snack, a Skull Staff 10,000 Gold Coins, 20,000 Exp Points and Access to Cipriano's Spell task for Sorcerers
Lop the Flowers Lover Items Lop Lop, leader of the gnomes, harbors an unusual passion for flowers. Not gold nor machines move him, but petals, roots, and scent. He seeks knowledge of every flower in the world, common and forgotten alike. The rarer the bloom, the greater his fascination. Some say he catalogs them for beauty. Others believe flowers hide secrets even stone cannot keep. a Yellow Rose, a Red Rose, a Blue Rose, a Crimson Rose, a Wild Desert Rose and a Ice Flower Gnome's Hat
The Cyclops Plague Items Karim Karim does not see cyclops as enemies, but as trophies waiting to be claimed. Cruel and methodical, he demands proof of death, fingers, heads, and grisly remains. Gold flows only when blood has clearly been spilled. He takes pleasure not in safety, but in certainty. To Karim, fear is a tool, and brutality is proof of control. Those who work for him are paid well, and judged silently. Some contracts stain the hands more than the blade. The question is not whether you can do it, but whether you should. 100x Cyclops Toy, 1 Cyclops Trophy 10,000 Gold Coins and 35,000 Exp Points
Ariana's Fear Items Arianna Ariana is repulsed by orcs and gripped by fear of an invasion. She believes they may soon march toward Anastasia, leaving ruin behind. Unwilling to wait, she asks for action before panic becomes reality. Ariana demands proof of slaughter, trophies taken from fallen orcs. Her concern is protection, but her methods are ruthless. Those who answer her call may stop a threat, or become part of it. 30x Orc Tooth, 15x Orc Leather 7,000 Gold Coins and 10,000 Exp Points
The Blessed Shield Items Arthur Ironshield Arthur Ironshield once stood alone against death more times than history can count. At his side was the Blessed Shield, a relic that turned fatal blows into survival. It saved him from curses, sieges, ambushes, and wars that erased lesser names. Through it, Arthur earned a reputation that outlived the battles themselves. Now, as leader of Ironclad, his role has changed. He commands from strategy and discipline, not the front lines. The shield rests unused, but never forgotten. Its power remains absolute, its blessing unbroken. Many have sought it. None have convinced him. Arthur knows its true worth, beyond gold or crowns. To part with it would require a sacrifice worthy of legend. Only an offering of many rare and irreplaceable artifacts could sway him. Even then, he would hesitate. Some shields protect more than bodies. They protect the legacy of those who carried them. the Blood Eyes Collar, the Frozen Crusher, the Bloodseeker, the Abyss Mask, the Mandragora King's Neckskin, the Shadow Blade, the Eleonore's Spellbook, the Dragon Scale Boots the Blessed Shield
The Spider Girl Items Clarice Clarice adores spiders with unsettling fascination. She seeks their fangs and eggs for delicate experiments. The task is simple, but the nests are not. Will you brave the webs to satisfy her curiosity? 50x Spider Fang, 10x Tarantula Egg 5,000 Gold Coins and 10,000 Exp Points
The Alancaster Armor Items David Hargreeves David Hargreeves, leader of Alancaster, was personally appointed by King Bernard III. He bears the renowned Alancaster Armor, a symbol of authority and unbroken defense. Though capable of ruling through strength alone, David is driven by curiosity and legacy. He seeks relics from across the world, artifacts that tell stories older than crowns. Power interests him less than provenance. For the right collection of rare relics, even the legendary armor could change hands. a Dwarven Axe, a Holy Falcon, an Amazon Armor, an Icy Dragon Slayer, a Kingdom Shield and an Elven Mail Alancaster Armor
Draconic Research Items Draco Draco devotes his life to the study of dragons and their remnants. To continue his experiments, he requires rare draconic items gathered in the field. Knowledge has a price, will you help him pay it? 20x Green Dragon Leather and 20x Green Dragon Scale 20,000 Gold Coins and 40,000 Exp Points
A Quiet Deal Items Falcon Falcon is discreetly involved in the traffic of animal materials. Bones, hides, claws, nothing goes to waste in his business. He needs help acquiring certain specimens without drawing attention. Falcon asks for silence, efficiency, and no questions. The pay is generous, but the work is not clean. 20x Wolf Paw, 10x Bear Paw, 10x Bat Wing 10,000 Gold Coins and 20,000 Exp Points
Breaking The Control Items Gustav You warned Gustav that the cyclops of the Southern Cyclops Land were not acting on instinct alone. Both of you reached the same conclusion: they were being guided by Dwallin, a master of earth and control. Gustav now asks you to end this hidden manipulation at its source. To prove the cycle is broken, he demands Dwallin’s Robe and Staff. Only these relics can confirm the geomancer’s fall. If you succeed, the cyclops threat may finally collapse without a leader. Dwallin's Staff, Dwallin's Robe Heavy Mace
Hugrav's Bargain Items Hugrav Hugrav, king of the dwarves, feels his strength slowly fading. Age and ancient wounds weigh heavier than armor ever did. Yet his will remains sharp, and his mind still seeks balance. Hugrav proposes a deal, not a plea. He asks for precious gems, rich with condensed earth energy, to restore his vitality. Such stones have long sustained dwarven kings beyond mortal limits. In return, he offers the Crossbow of Agarth. A weapon he once wielded in war and defense of his people. Its bolts strike with force and precision shaped by dwarven craft. This crossbow is not a gift, but a trade of legacy. Hugrav parts with it only because necessity outweighs pride. Aid the king, and carry a weapon forged by a ruler’s own hands. 100x Iron Ore, 50x Piece of Royal Steel, 10x Yellow Gem, 10x Red Gem, 10x Green Gem, 10x Blue Gem, 10x Violet Gem, 1x White Gem, 1 Hemp Rope Crossbow of Agarth
Josette's side Contracts Items Josette Josette is a seasoned monster hunter with little patience for minor jobs. She takes the contracts anyway, keeping half the reward for handling the deal. The remaining work is passed quietly to others. If you help her finish these small hunts, she will pay without questions. The tasks are simple, but rarely pleasant. Work fast, get paid, and let Josette handle the credit. 100x Minotaur Horn, 50 Minotaur Leather 15,000 Gold Coins, 20,000 Exp Points
Greenja’s Doctrine of Supremacy Kill Greenja Greenja speaks with absolute certainty about gnomish power. He claims the gnomes could dominate the world by force alone. Not through numbers, but through superior craft, weapons, and strategy. Their machines could level cities. Their explosives could crack mountains. Their tactics could end wars before they begin. According to Greenja, no race could truly stand against them. Except one. The fairies. Not because they are stronger. Not because they are wiser. But because gnomes are biologically allergic to what fairies naturally exhale. A weakness no armor can block. A reaction no potion can fully cure. To Greenja, this is an unforgivable flaw in an otherwise perfect design. He does not speak of coexistence. He speaks of correction. The fairies must be erased. Only then can gnomish power be unleashed without restraint. And only then, Greenja says, will the world learn fear. Kill 400x Conjured Fairy 50000 Gold Coins
The Rare Beast Hunter Kill Kohr-Kelther Kohr Kelther is a renowned hunter of creatures few ever witness. He tracks beasts spoken of only in whispers and half-lost records. Their hides, horns, and cores fuel both legend and profit. Kohr cannot be everywhere at once. Thus, he seeks a reliable hand in Lowhelm. Someone willing to hunt what others flee. He pays only for rare beasts, not common prey. Proof of the kill is mandatory. The rarer the creature, the higher the reward. Danger is expected, hesitation is not. Those who work for Kohr earn respect, not mercy. In his trade, survival is part of the payment. Kill Lowhelm Boss Creatures ?? Gold Coins and ?? Exp Points
The Monster Hunter Kill Amrit Amrit is a relentless hunter who never lacks work. Some contracts are too small or too numerous for him alone. He offers these side jobs to those brave enough to take them. The pay is fair, the danger is real. Proof of completion is always required. Only those who survive earn Amrit’s trust. Kill Creatures ?? Gold Coins and ?? Exp Points
The Nightmare Kill/Items Hebert Hebert is not merely feared, he is remembered like a scar on the world. An ancient nightmare given will and patience, he watches mortals closely. Mercy disgusts him. Hesitation amuses him. To Hebert, killing is not violence, it is truth revealed. He does not test strength. He tests resolve. Only those who slaughter without regret earn his attention. Bring proof of merciless deeds, and he will acknowledge you. In his eyes, you will no longer be prey. You will be a Nightmare. Mission 1:Kill 50x Ironclad Guards, 50x Ironclad Red Captains, 50 Ironclad Generals, Ironclad Black Captains. Mission 2: Bring a Knight Armor, a Mastermind Shield, a Crusader Helmet, a Knight Legs and a Steel Boots. Mission 3: Kill the Mercenary Minotaur. Nightmare Outfit and 100,000 Exp Points
The Old Factory Kill Jacques Jacques wants his old factory reclaimed from the creatures nesting inside. Once a place of work, it is now overrun and dangerous. Jacques has no interest in what lives there, only that it stops. He offers payment for clearing the infestation completely. Noise, blood, and rubble are acceptable outcomes. When the factory is silent again, the reward is yours. Kill 100x Document Controller, 100x Old Worker, 100x Infected Worker 10,000 Gold Coins and 10,000 Exp Points
Alexandra's Vegeance Kill Alexandra Alexandra, daughter of amazons, chose a quiet life in Anastasia. She laid down the spear, but the forest did not forget her blood. Hunters still stalk amazons as prey, not people. To Alexandra, this is unforgivable. Peace has limits. She seeks revenge, not negotiation. Gold is offered for every hunter silenced. Justice, she believes, can still be enforced with blood. Kill 100x Hunter 100x Strong Mana Potion, 100x Strong Health Potion and 10,000 Exp Points
Breaking the Steel Kill Egeu Egeu has no gold left to offer, only scars and resolve. The Steel Dragons took everything from him, land, kin, and dignity. What they did cannot be undone, nor forgiven. With nothing else to trade, Egeu puts forward his magic armor. A relic bound to his own survival. He asks not for one death, but many. Enough to send a message written in fire and steel. End the dragons, and the armor is yours. Kill 500x Steel Dragon Magic Plate Armor and 1,000,000 Exp Points
The Lupine Warden Kill/Items Rodrigo Rodrigo seeks those willing to demonstrate pure wrath against the Amazons. He does not ask for reasons, only results. Mercy is irrelevant, restraint unwelcome. Proof of aggression is the only currency he accepts. Those who comply earn his approval. As payment, he offers a fine outfit, worn as a mark of cruelty. Not all rewards are meant to be honorable. Mission 1: Bring 100x Girlish Hair Decoration, 100x Protective Charm and 1 Sabre. Mission 2: Kill 100x Valkyrie Warlady and 100x Amazon Leader. Mission 3: Kill Diana. Lupine Warden Outfit
The Soil Guardian Order Kill/Items Borysevich Borysevich speaks on behalf of the Order of the Soil Guardians. He claims the Blood Elves are a growing danger to the world. Where they pass, the land is scorched and life withers. To them, fire is not a tool, but a doctrine. Borysevich believes restraint has already failed. Balance demands intervention. He asks you to deal with the Blood Elves decisively. Proof of their fall will be required. In return, he offers a fine outfit, earned in defense of the soil. Mission 1: Bring 100x Natural Soil. Mission 2: Kill 100x Blood Elf. Mission 3: Kill The Son of The Dragon. 25,000 Exp Points and Soil Guardian Outfit.
The Elven Hater Kill Goudar Goudar despises elves with uncompromising hatred. To him, old grudges matter more than reason. He offers gold to anyone willing to kill them. No questions. No speeches. Only payment for elven blood. Kill 100x Elf Captain 25,000 Exp Points and 10,000 Gold Coins.
Alasian's Grudge Kill Alasian Alasian stands as the mirror opposite of Goudar. His hatred is reserved entirely for dwarves. Old wars and deeper scars fuel his demand. He offers payment for each dwarf slain. No justification is needed, only proof. Some feuds refuse to die, they simply change hands. Kill 100x Dwarf Guard and 100x Dwarf Geomancer 15,000 Exp Points and 10,000 Gold Coins.
The Plague Kill Awad Awad believes scorpions have become a true plague in the desert. Their numbers grow unchecked, threatening caravans and settlements. To Awad, this is no longer nature, but imbalance. He asks for help controlling their spread. Proof of kills will earn his reward. Sometimes survival means thinning the sands. Kill 100x Sandstone Scorpion 20,000 Exp Points, 15,000 Gold Coins and Gold Scorpion Pendant.
A Jester's Revenge Kill Louie The Jester Louie the Jester hides grief behind laughter. The Blood Warriors murdered his father without mercy. Jokes turned bitter, bells fell silent. Louie seeks revenge, not justice. He offers rewards for every Blood Warrior slain. Each death, to him, is a punchline written in blood. Kill 20x Blood Warrior Jester Hat.