Knowledge gathered from the world itself.
| Quest | Level | Hint | Location | Requirements | Reward |
|---|---|---|---|---|---|
| Fury's Inferno | 100 | Defeat Fury and recover the set of the king | East of Agarth | None | Crown, Crown Backpack, King War Legs, King War Helmet, King War Armor, King War Shield, Red Tome |
| Poison Dagger | 0 | The swamp holds a poison artifact on its depths | Eastern Swamp Depths | None | Poison Dagger |
| Trolls Storage | 0 | The troll guards keep some of their most powerful equiptment well protected | Troll cave, west outskirts of Saint Bernard | None | Studded Club, Studded Helmet, Studded Armor, Studded Shield, Studded Legs, Morning Star, Small Diamond |
| A Dead Warrior | 0 | A wild warrior died fighting the carrion worms | Last floor of Saint Bernard sewers | None | Two Handed Sword, Steel Shield, Brass Armor, Small Diamond |
| The Savings of Gustav | 0 | Gustav is saving some coins for a new skirt | Gustav's house | None | 2x Platinum coin, Meat |
| The Dragons Treasure | 0 | The dying dragons fly with their treasures to a hidden place, where they hide it before they pass away | Dragon's Cemetery | None | Dragon Scale Mail, Dragon Slayer, Dragon Claw(red), Piece of Draconian Steel |
| Orcs Storage | 20 | The orcs who recently settled near Saint Bernard keep some equipments and gold in their huts | Orcs Camp, east outskirts of Saint Bernard | None | Ancient Shield, Orcish Axe, 50x Platinum coin, Broken Sword |
| Hellhound Dungeon | 0 | The hellhound devoured countless strong warriors who tried their luck, some of their bodies still there, with all their rare equipment | Saint Bernard's castle, depths of the pet's house | Golden Key (15007) | Shadow Rod, Demon Shield, Focus Cape, 100x Ultimate Mana Potion, Fire Sword, Norse Shield, Document, 100x Ultimate Spirit Potion, 6x crystal coin, 100x Ultimate Health Potion, Wand of Lunarlight |
| Torturer's Hideout | 0 | The torturer keep some of his old wands and rods in his hideout | Torturer's Hideout, center/north of Unclaimed Country | Pick, Rope | Wand of Decay, Northwind Rod, Wand of Draconia, Necrotic Rod, Ritualistic Skull |
| The Bonelord's Brain Library | 110 - Recommended 200+ | The bonelords are brain controlling and using the Blood Warriors to fight, but this is just the begin, in the depths of their covil, in their library, the Lord of Bones use his magic artifacts to plan the wolrd domination | Depths of the Dark Forest | Rope | Ancient Bonelord's Spellbook, Bonelord Made Armor, Bonelord Shield, Bonelord Helmet, 5x Crystal Coin |
| The Lost Amazon Camp | 35 | Diana keeps the wild life style of the amazons alive, in her hidden forest spot she prepares invasions to Anastasia | Anastasia's west forest(luck factor to find) | None | Gabrielle's Old Sabre, Amazon Helmet, Amazon Shield, Amazon Armor |
| The Guard Storage | 20 | The dwarf guards keep some of their equipment in their place at the mines | Agarth dwarven mines | None | Dwarven Shield, Dwarven Ring, Dwaven Pickaxe, Double Axe, Heavily Rusted Armor, Flask of Rust Remover, 10x Platinum Coin |
| Cyclops Storage | 0 | The cyclops keep two trunks with some of their powerful equipment | Saint Bernard western outskirts, Cyclops Camp | None | Guardian Shield, War Hammer, Cyclops Trophy, Steel Helmet, Heavily Rusted Legs, 50x Platinum Coin |
| Kiokhtah's Dictator | 40 | Krul, the sole leader of the orcs, remain in his camp, called Kiokhtah, no intruders dare to challenge his power, not even to take his valuables | Kiokhtah Camp, north west pf Anastasia's forest | None | Warrior Helmet, Onyx Flail, 50x Platinum Coin, Rusted Shield, Rusted Armor, 10x Flask of Rust Remover |
| Hugrav's Treasures | 150 - Recommended 200+ | Hugrav, the Dwarf King, keep his prision in the depths of the dwarven mine, protected by several layers of powerful dwarves, some of his prisioners are worldwide known for his power and are better there than out, what/who else can hugrav be keeping there? | Very depths of Agarth Mines, Agarth Prision cell 5 | Rope, Pick | Golden Key (15022), Hugrav's Armor, Hugrav's Shield, Hugrav's Helmet, Hugrav's Legs |
| Agarth Prision cell 1 | 20 | A powerful troll is kept in a cell and has a good shield among his inventory | Agarth Prision | None | Guardian Shield, 10x Platinum Coin, 100x Strong Health Potion |
| Agarth Prision cell 2 | 40 | 2 Students of the warlocks were imprisioned, Hugrav wants them to talk about the Professor's plans | Agarth Prision | None | Icy War Hammer, 100x Great Mana Potion |
| Agarth Prision cell 3 | 40 | A famous dwarf killer are imprisioned, his crimes are of killing hundreds of dwarfs, he is only alive due to what he knows and can speak with the right torture | Agarth Prision | None | Elven Brooch, Filled Elf Vial, Elven Legs |
| Agarth Prision cell 4 | 40 | A traitor of hugrav is kept in his cell to, he will be rotten before death due to the environment, yet, his axe still somewhere there | Agarth Prision | None | Dwarven Axe, 100x Great Health Potion |
| Gabrielle's Room | 0 | Gabrielle keeps a secret key that reminds her of the past | Anastasia Town | None | Copper Key (15002), Forest Shirt |
| Shipment to Mala | 0 | Yonanna sent some potions to Mala, but they have been lost in the ship | Taryen'el Ship | None | 5x Ultimate Mana Potion, Label, Letter, Present Box |
| Another Lost Princess | 0 | A princess supposedly is kept in the highest room of a tower, but terrible creatures will stop warriors to come up to save her, or not. | Prori outskirts, elven camp | None | Crystal Ring, Crystal Necklace, White Dress |
| Tortoise Shield | 0 | Sometimes when a tortoise dies, her carapace can be used as a shield | Prori beach, tortoise cave | None | Tortoise Shield, 10x Tortoise Egg |
| The Spider's Nest | 0 | A dwarf geomancer has died trying to find Oorus remains, he carried good stuff with him | Anastasia Forest, lower levels | Rope | Boots of Haste, Time Ring, Obsidian Knife, 100x Throwing Knives |
| The Ghost Ship | 40 | A ship infested of pirates and ghosts carries a lot of secrets | Pirate Bay | Silver Key (15004) | Bone Key (15010), Silver Key (15005), Wooden Key (15009), Silver Key (15006), Pirate Bag, Document, Pirate Treasure Map, Pirate Backpack, Pirate Boots, Pirate Knee Breeches, Pirate Shirt, Pirate Hat, Pirate Voodoo Doll, Hook, Treasure Map |
| The Ladies Ship | 0 | The Pirate Ladies keep the secret key in their ship | Pirate Bay | None | Silver Key (15004) |
| The Statues Museum | 110 - Recommended 150+ | She will transform you in a statue with a simple look for the shortest time, be careful, some tried to slaughter medusa to use her powers, but some also fell in love with her, all are now statues. | Dead Forest depths | None | Medusa Shield, Medusa's Vest, Medusa's Tiara, Medusa Skull |
| The Lost Tomb | 40 - Recommended 100+ | Neshamon has left a legacy behind, a legacy of fear that till today hunt the desert citizens mind, adventurers claim his tomb is full of wealth, most fear to try to find it. | Domica West Desert | 2 players | Neshamon Vest, Neshamon Leg Piece, Neshamon Sword, Neshamon Shield, Neshamon Helmet |
| The Keyholder | 0 | The Wyverns killed someone carrying a very important key | Wyvern Hell, Domica Desert | none | Golden Key (15030) |
| My First Spellbook | 0 | Astolphos have loads of spellbooks, he would not mind you taking one | Astolphos House, (Lowhelm) | none | Spellbook |
| One of Baltazar's Keys | 0 | Baltazar left one of his keys inside a coffin, what was he doing there? | Old Mansion, underground (Lowhelm) | Pick | Bone Key (15016) |
| Forest Dwarves Storage | 0 | The Forest Dwarves keep some of their equipment in a trunk inside their village | Forest Dwarves Village (Lowhelm) | None | Dwarven Cape, Dwarven Shield, 100x Bolt |
| An Orc in the swamp | 0 | An Orc has died of poison in the depths of a swamp | Lowhelm Forest Swamp (Lowhelm) | Rope | Poison Dagger |
| Son of the Dragon's Temple | 0 | The Blood Elves leader prepares for war in his temple, he is weakened, but could kill most still, might be the best time to take his valuables | Blood Elven Cave lower levels | None | Dragon Shield, Stuffed Dragon, 100x Great Fireball Rune |
| Dying Dragons | 0 | A dragon died right before leaving his treasures in the Dragon Cemetery, so he will keep them forever. | Dragon Cemetery | None | Dragon Shield, Dragon Hammer |
| Orcs and Minos | 0 | On the lower levels of a troll cave, exiled minotaurs and orcs co-exist, or more less, each to each side | Troll Cave lower levels, west outskirts of Saint Bernard | None | Brass Legs, Battle Axe, Small Sapphire, Orcish Gear, Halberd |
| Orcs and Minos | 0 | On the lower levels of a troll cave, exiled minotaurs and orcs co-exist, or more less, each to each side | Troll Cave lower levels, west outskirts of Saint Bernard | None | Brass Legs, Battle Axe, Small Sapphire, Orcish Gear, Halberd |
| Orcs and Minos | 0 | In a troll cave, Troll Champions keep their mace and food protected | Troll Cave, west outskirts of Saint Bernard | None | Clerical Mace, Club Ring, 7x Fish, Fish Remains |
| A non-warrior | 0 | A person with no abilities has died to rats and left their sword | Town sewers (Lowhelm) | Rope | Short Sword |
| A sewer resident | 0 | A mutated thing prevents himself of killing, imprisioning himself somewhere in the sewers, and giving the key to the local guards | Town sewers (Lowhelm) | Rope, Pick | Leather Harness, 200x Gold Coin |
| Bezrek Hall | 0 | A greedy goblin lives in the trash inside a massive cave with his army, although disgusting, he still has some good items that could be taken by force | Goblin Cave (Lowhelm) | Rope, Pick | Battle Axe, Jester Staff, Bezrek Dress 2x Platinum Coin |
| Bezrek Hall Key | 0 | A goblin was killed, and inside his body they hid the key to Bezrek Hall | Goblin Cave (Lowhelm) | Rope, Pick | Silver Key (15013), 40x Small Stone |
| The Food Hunter | 0 | An elf has died to wolves whilst looking for food, he was not capable of killing any wolf and rather died | Wolves cave (Lowhelm) | None | Short Sword, Studded Shield, 10x Grapes |
| The Main Key | 20 | A warrior trying to leave lowhelm through the Orc Fortress route died, but he already had the needed key | Orc Fortress (Lowhelm) | None | Copper Key (15014) |
| The Berserkers Key | 20 | The Orc Berserkers lost the key to go up on the tower, now they have to look throughout over 200 crates | Orc Fortress (Lowhelm) | None | Copper Key (15015) |
| The Wyvern Fang | 15 | The Renegades have been building their empire out of the town for long now, preparing to invade and take the town, the last piece before that was to find "her", the Wyvern Fang, such power in lowhelm could create a war, should you fight for that? | Renegades Hideout (Lowhelm) | None | Wyvern Fang, Wyvern Talisman |
| The Scale Armor | 0 | A knight died to a fire devil, and his armor still in his body | Renegades Hideout (Lowhelm) | None | Scale Armor |
| The Slime Attack | 0 | Elisabeth Olden fell into a hole in the swamp, she was known to be the only one who talked with the minotaurs of lowhelm | Lowhelm Swamp (Lowhelm) | Rope | Chain Armor, Elisabeth's Diary, Kingdom Sword, Wooden Key (15003) |
| The Knights Storage | 0 | Somewhere in the knight's village, they keep a good armor and a good shield, for when the hard times come | Knight's Village (Lowhelm) | None | Plate Armor, Plate Shield |
| The Lizard Savings | 0 | A lizard kept his savings right at the entrance of their hideout | Lizard Camp, west of the Unclaimed Country | None | 50x Strong Health potion, 40x Platinum Coin |
| A Dangerous Nest 1 | 0 | In a spider nest close to the lizards, a chest keeps potion, tools and gold from someone | Spiders Nest, west of the Unclaimed Country | Rope | 5x Spider Silk, 50x Great Health Potion, 50x Great Mana Potion, Light Shovel, Magic Light Wand, Crystal Coin |
| A Dangerous Nest 2 | 0 | In a spider nest close to the lizards, a chest keeps someone's weapon and shield | Spiders Nest, west of the Unclaimed Country | Rope | Earth Knight Axe, Guardian Shield |
| The Secret Tome of Lowhelm | 0 | Desired by many, the 7 Tomes are secretely kept across the world, no one can even assure they all exist, but the rumors point this cave in lowhelm as the home of one of them | Native's cave (Lowhelm) | None | Purple Tome |
| The Lost Colony of Amazons | 0 | Stiorra has led this independant colony of amazons in Lowhelm for a long time, and of course they keep their own treasures in there, despite the similarty, this amazons are different from Anastasia's ones. | Amazon Camp (Lowhelm) | None | Crystal Necklace, 50x Throwing Knives |
| The Barbarian's Village | 0 | Ragnar Ragnarson leads his village and despite all enemies they have made, the village is pretty strong and safe, the cold might help keeping intruders out, but often someone tries getting in to take the famous Taurus Mace | Barbarian Camp (Lowhelm) | Bone Key (15020) | 10x Health Potion, 2x Mammoth Tusk, Taurus Mace |
| The Barbarian's Key | 0 | Ragnar Ragnarson leads his village and despite all enemies they have made, the village is pretty strong and safe, the cold might help keeping intruders out, but often someone tries getting in to take the famous Taurus Mace | Barbarian Camp (Lowhelm) | None | Bone Key (15020) |
| Baltazar's Lost Wand | 20 | In the very depths of Lowhelm forest, there are underworld forces living or not living... They are lured by the power of an artifact, the wand of death, Baltazar has hidden the wand inside an old skeleton, as its powers were consuming even his putrid soul | Old Mansion depths (Lowhelm) | Bone Key (15016), Pick | 20x Mana Potion, Wand of Death |
| The Wormeating Family | 0 | Apparently the meat sold by the Saint Bernard farms is not cow nor chicken, it is worm meat, Jack has died trying to get more of it | Farmlands Cemetery | None | 20x Meat, Knife, Coat, Leather Legs, Leather Boots, Scimitar |
| The Flash Archer's Storage | 0 | The flash archer's keep some of their arrows storaged inside their cave, if you like flash arrows, take them by force | Flash Archer's Cave (Lowhelm) | None | 3x Platinum Coin, 100x Flash Arrow |
| The Elven War | 0 | The 3 elven races are in war, the blood, the dark and the forest elves kill themselved on this endless war, their leaders keep their artifacts bonded to their lives, and the only way of taking the artifacts is by killing them | Elven War Dimension | None | Dragon Blood Chest: Dragonblood Shield, Fiery Dragon Slayer, Dragon Tunic, Dragonblood Armor. - Forest Chest: Forest Tree Shield, 100x Tarsal Arrow, Elvish Sandals, Forest Tree Plate. - Dark Chest: Mystical Elven Mail, Mystical Shield, Chaos Helmet, Star Amulet. |
| Vlad's Chest | 0 | Vlad has kept his castle safe of intruders, regardless of the amount of beastslayers and vampire hunters that live in this world, he has never been afraid, he keeps the key to the upper levels in his own chest | Vlad's Castle, Unclaimed Country | Bone Key (15021) | Vampire's Cape Chain, Vampire Shield, Golden Key (15023) |
| Demon's Hell | 110 | The Demons are known for keeping strange artifacts within their special items | Demon's Hell, Vinterdalen | Bone Key (15021) | Vampire's Cape Chain, Vampire Shield, Golden Key (15023) |
| War Huts | 0 | An elf scout left his bow in a chest, inside his hut | Elven War Dimension | None | Elvish Bow, 50x Tarsal Arrow |
| Holy Falcon | 40 | One of the 100 great treasures are lost in the desert | Domica Pyramids | None | Holy Falcon |
| The Scorpion Warrior | 0 - Recommended 120+ | One of the greatest myths of the deserts is that the Scorpion Warrior still around | Domica's West Desert | Rope | Scorpion Sceptre, Holy Scarab |
| Frost Dragon's Lair | 0 - Recommended 90+ | The Frost Dragons live their life in different manners from the hot blood Dragons, and in their caves, they keep every kind of icy relics | Vinterdalen's Frost Dragon Lair | Rope | Icy Dragon Slayer, Frozen Lightning, 100x Shiver Arrow, 1 Crystal Coin |
| Taurtown Storage | 35 | Zenn keeps some of his most strong items in his racks in the hall of Taurtown | Taurtown | Rope | Knight Armor, Knight Legs |
| Vlad's orders | 35 | Vlad has told the vampires from the Dark Forest to keep a key for his castle safe in there | Dark Forest | None | Bone Key (15021) |
| The Warlock Spell Academy | 0 - Recommended 100+ | The Warlocks estabilished a spell academy where more warlocks can be created, obviously, many magic artifacts are kept safe in there, the academy in form of tower is almost impossible to invade | Warlockia | None | Golden Key (15007), Crystal Ring, Crystal Necklace, Crystal Wand |
| The Guards Keys | 0 | The prision of lowhelm guard's leave the keys incredible easy to take. (Lowhelm) | Lowhelm Prision | None | Silver Key (15019), Wooden Key (15018) |
| The Hidden Wand | 0 | Someone, long ago, has hidden this powerful wand in Lowhelm. (Lowhelm) | Lowhelm Island | Pick, Rope | 20x Fire Field Rune,5x Dragon Ham, Wand of Draconia |
| The Truly Hidden Wand | 0 | Someone, long ago, has hidden this powerful wand in Lowhelm. (Lowhelm) | Lowhelm Island | Pick, Rope | Magma Legs, Wand of Inferno |
| The God Particle | 0 | Doctor Rumpelstilskin left the God Particle inside his dimensional laboratory, he was not expecting anyone to be there | Ferumbras Dimension | Pick, Rope, Shovel, Have partially completed the Ferumbras Dimension Quest | God Particle |
| Oorus Coffin | 0 | Oorus coffin still has his skull and something else | Ferumbras Dimension | Shovel, Rope | Skull, Toy Spider |
| Ancient Town | 35 - Recommended 150+ | The Ancient Minotaurs are trying to get to our world, Zenn is containing them, but their leader Makhto is preparing something big | Ancient Town, Taurtown | Silver Key (15024), Rope | Hammer of Wrath |
| A Lost Adventurer | 0 | An adventurer died and lost his items long time ago | Saint Bernard Sewer | Rope | Rusted Legs, Small Enchanted Sapphire, 10x Platinum Coin, Flask of Rust Remover |
| The Factory Deposit | 0 | The moss took over a hammer that has been left long ago in the factory deposit crates | Alancaster Contaminated Factory | Silver Key (15031) | Earth War Hammer, 30x Platinum Coin |
| The Factory Dead Man | 0 | A human has died when the factory was contaminated, and all his equipment was taken by moss powers, rumors say his body still somewhere there somehow | Alancaster Contaminated Factory | Silver Key (15031) | Earth Headchopper, Terra Legs, Terra Mantle, 20x Small Emerald, 100x Tarsal Arrow, 100x Ultimate Mana Potion |
| The Dictator's History | 120 - Recommended 200+ | Krul, The Orc Dictator, did not come from our continent, he comes from a continent where the ancient orcs still reside, including his mother and father, rumors say his weapon still there, and he plans to go back and take it, by force, if needed | Old Continent depths | Silver Key (15031) | Krul's Hammer, The Mother's Coat, The Father's Shield, Orc Ladies Bracelet |
| Lion King's Covil | 0 - Recommended 120+ | The Lion's Tribe live in peace somewhere in the desert, but peace is easy to be broken when so many golden artifacts are kept together | Domica West Desert Oasis | Golden Key (15008) | Golden Helmet, Golden Amulet, Golden Boots, Golden Trophy |
| The Druid Phantasm Place | 0 - Recommended 120+ | The Druid Phantasm resides where a dead reaper body keeps a secret book | Depths of Alancaster Reaper's Land | 3 secret items on basins | Spellbook of the Reapers + Chance to talk with "A Druid Phantasm" to get a Druid Spell for a Toy Spider |
| Akaluluh's Spear | 0 - Recommended 120+ | The Akaluluh's are one of the unique people who managed to estabilish themselves on and in the ancient mountain, those who attack them might get some good spoils, but it is not as easy as it looks | Ancient Mountain | None | Akaluluh's Spear, 100x Great Spirit Potion |
| The Mountain Witch | 0 - Recommended 120+ | Those who live in the ancient mountain have heard of her, those who seen her are not in between us anymore | Ancient Mountain | None | Wand of Lunarlight, Comb, 100x Great Mana Potion |
| The Badger Boots | 0 - Recommended 120+ | Some times the insects of the mountain kill adventurers, and their stuff still within their body, as the insects do not care about them | Ancient Mountain | None | Badger boots |
| The Ancient Mountain Parchment | 0 | Thannor keeps a parchment in his hut, on the top of the mountain | Ancient Mountain | None | Parchment |
| The Ancient Mountain Parchment | 0 | Thannor keeps a parchment in his hut, on the top of the mountain | Ancient Mountain | None | Parchment |
| The Driphtah Pharaoh | 0 - Recommended 200+ | In the depths of driphtah, there are treasures and tombs hidden | Dripthah Pyramids, Tombs | 2 Players | Pharaoh's Golden Mask, Pharaoh's Golden Spellbook, Pharaoh's Golden Sword |
| Behemoth Claw | 0 - Recommended 100+ | Saint Bernard Castle hides a bloodful story underneath it | Saint Bernard Giants Slavery and Prision | Golden Key (15022) | Behemoth Claw |
| The Darkness Dragon Mountain | 200 - Recommended 250+ | The Darkness Dragon Resides in his lair, with his summons and darkness army, its power is endless, and it will destroy anything with a breath | Darkness Dragon Mountain Lair | Pot of Darkness Dragon Fire, Silver Key (15029), Have completed the Access to the dark boats | Sorcerers Chest: a Wand of Dark Fire Druids Chest: Darkness Dragon Robe Paladins Chest: Winged Darkness Boots Knights Chest: Darkness Dragon Scale Shield |
| Druid Beginning | 0 | Druid Basic Items | Lowhelm Druid Guildhall | Druid Vocation | Student Rod, Jacket, 5x Red Apple |
| Sorcerer Beginning | 0 | Sorcerer Basic Items | Lowhelm Sorcerer Guildhall | Sorcerer Vocation | Warming Rune, Jacket, 5x Red Apple |
| Knight Beginning | 0 | Knight Basic Items | Lowhelm Knight Guildhall | Knight Vocation | Stone Sword, Stone Hammer, Stone Axe, Jacket, 5x Red Apple |
| Paladin Beginning | 0 | Paladin Basic Items | Lowhelm Paladin Guildhall | Paladin Vocation | Stone Spear, Jacket, 5x Red Apple |
| A Lycandor Prey | 80 - Recommended 120+ | Lycandor has capacity of hunting and devouring any kind of monster, including demons, and some of them, die with all their items | Lycandor Room | Moon Stone | Demon Backpack, 50x Great Health Potion,50x Great Mana Potion,50x Great Spirit Potion |
| Paladin Tower | 0 | The Paladins keep their paladin armor on top of their tower, far from any bandit | Lowhelm Paladin Tower (Lowhelm) | None | Young Paladin Armor, Hunting Spear |
| A Lonely Wolf | 0 | Jevaugh although a werewolf, does not like this life, he hides himself in a hole, hunting deers only, and waiting death melancolically, yet, he keeps the stone all werewolves have to have | Lost Mines, East of Agarth | Rope | Moon Stone, Moon Backpack |
| The Nobleman | 0 | The Wyverns killed someone carrying a very important turban | Wyvern Hell, Domica Desert | none | Noble Turban |
| The Cannibal's Mask | 0 | In the dangerous Cannibal Cave, the Lost Cannibals keep their secrets, including a very special mask | Cannibal Cave (Lowhelm) | None | Tribal Mask |
| The Sack of Herbs | 0 | A worm ate the sack of herbs and died, it looks intact inside its body | Alancaster Western Swamps depths | Rope | Sack of Herbs |
| The Horned Helmet | 100 | A great helmet that has been lost | Secret | Pick | A Horned Helmet |
| The Djin | 40 | A Djin's body keep a magic lamp | Domica's Desert Underground Channels | 2 Players | Djin's Lamp |
| The Tabern | 0 | A golden cup for a good drinker | Agarth | None | Golden Mug |
| Assassin's Racks | 80 | The assassins keep some items in their racks | Jizzea, Assassins Hideout | Jizzea Full Access | Knight Armor, Crystal Sword |
| Silent Dagger's Drawers | 80 | The Silent Dagger personal documents and stuff | Jizzea, Assassins Hideout | Jizzea Full Access | Copper Key (15032), Letter |
| Silent Dagger's Drawers | 80 | The Silent Dagger personal documents and stuff | Jizzea, Assassins Hideout | Jizzea Full Access | Copper Key (15032), Letter |
| Red Tome | 40 | The Hellfire Sorcerers keep a copy of the red tome, it could easily be used as the real one | Lost Mine depths | Rope | Red Tome, Wand of Inferno, 100x Great Fireball Rune |
| The Lowhelm Sorcerers | 0 | The Lowhelm Sorcerers have tried creating dragons, merging their wand of dragonbreath with some kind of runes | Renegade's Hideout (Lowhelm) | Rope | Wand of Dragonbreath, 20x Mana Potion, 10x Fireball Rune |
| The Lost Taurus Mace | 0 | A warrior lost his full set somewhere | Saint Bernard Cemetery | Pick | Plate Armor, Plate Legs, Taurus Mace, 20x Mana Potion, 7x Platinum Coin |
| The Chain Set | 0 | A small group of orcs have killed a man and took his body to their cave, the man used to have a chain set with him | Lowhelm Forest Caves, (Lowhelm) | None | Chain Armor, Chain Helmet, Red Backpack, 10 Small Health Potion |
| The Moss Town | 0 | The much residents have created a ring that powers itself from moss, they keep it safe in their town | Mossy Mountain, Prori Outskirts | Rope | Muck Ring, Flask of Toad Poison |
| Terra Set | 0 | A Dark Magician died to the spawns of Prori forest, and lost his full set | Serpent Spawns Covil, Prori Outskirts | None | Terra Legs, Terra Mantle, Terra Rod, Terra Amulet, Terra Boots, Terra Hood, Spellbook, 100x Strong Mana Potion, 100x Health Potion, 100x Blueberry, 20x Sudden Death Rune |
| Ferumbras Dimension | 200? | Beyond the veil of known reality lies the Ferumbras Dimension, a fractured plane where time coils inward and magic bleeds raw into existence. This realm is not merely a refuge, but a fortress, engineered through centuries of forbidden knowledge. Ferumbras does not hide. He entrenches. To reach him, one must first survive the Ozalurk Hell, a vast dominion of infernal architecture and sentient torment, entirely subjugated by the ancient entity Ozalurk. Here, every corridor is warded, every flame obeys an unseen will, and every intruder is tested long before steel or spell can be raised. Ozalurk is not an ally, but a weapon Ferumbras has learned to aim. Deeper still lies the Death Whisper’s Underworld, a grave-dimension where the dead do not rest, but murmur endlessly. Souls stripped of memory drift like ash, forming the fuel of Ferumbras’ armies. From this abyss march his Demon Summoners, masters of pact and sacrifice, and the Ferumbras Servants, once mortal spellcasters reshaped into extensions of his will. They do not defend him out of loyalty. They do so because disobedience is annihilation. Yet conquest is no longer Ferumbras’ ultimate goal. During a covert incursion into the material world, Ferumbras orchestrated the abduction of Dr. Rumpelstilskin, a scholar whose mind bridges arcane theory and primordial physics. The doctor is now imprisoned beyond dimensions, forced to unravel the secrets of the God Particle: a mythical convergence point where creation, entropy, and divinity intersect. Why would a lich-lord seek such power? Because Ferumbras has realized a terrible truth. Gods can be slain. Dimensions can collapse. Magic can fade. But the God Particle is fundamental. Ferumbras does not seek domination of the world. He seeks authorship over reality itself. By harnessing the God Particle, he intends to rewrite the rules that bind existence, severing the dependency on gods, planes, and even death. A universe where magic answers only to him. Where resurrection is irrelevant. Where defeat is impossible. The quest is not about stopping a tyrant. It is about preventing the moment when Ferumbras stops needing a world at all. | Ferumbras Dimension | Ferumbras Dimension Access, Secret Items for Basins | ??? |
| Lizard's Anihiliator | 60 | Inside the Lizards Camp there is a massive construction, around a portal, but somewhere in this contruction, there are the storage where they keep their milenar equipment | Lizard Camp, lower levels | None | Zoan Helmet or Zaoan Robe or Zaoan Legs or Zaoan Armor |
| The Necromantic Relic | 200? | Hidden from maps, memory, and prophecy, the Necromantic Temple rests within the heart of the Ancient Mountain, a living colossus of stone older than civilization itself. This mountain is not merely terrain. It is a natural ward, a sentient convergence of ley lines and primal force that rejects intrusion as a body rejects disease. No spell can pierce it. No god has claimed it. No army has ever reached its gates. Within this impossible sanctuary dwell the Nine Necromantic Leaders, beings who long ago transcended the fragile boundary between life and death. They do not rule kingdoms, nor command nations. They wait. At the core of the temple lies an Unknown Relic, sealed, unnamed, and deliberately forgotten by history. Its nature is so profound that even its concept resists language. The Nine do not worship it, nor do they wield it. They quarantine it, understanding that misuse would not doom a world, but unravel existence at its roots. The Ancient Mountain itself shields them. Its stone bends space, its depths distort time, and its veins pulse with raw natural power. To outsiders, the path simply does not exist. Travelers lose direction. Magic unravels. Even death refuses to guide the lost. The mountain has chosen its guardians, and it does not invite replacements. At the head of the Nine stands Mal’Kor. Mal’Kor is not described as powerful. He is described as final. Neither fully alive nor truly dead, Mal’Kor commands the Element of Blood, the primal essence that binds flesh, memory, lineage, and sacrifice. Where others animate corpses, Mal’Kor dictates inheritance, vitality, and extinction. Blood answers him instinctively, flowing or stilling at his unspoken command. Through blood, he sees. Through blood, he remembers wars that history never recorded. Legends disagree on whether Mal’Kor was ever mortal. All agree on one truth: no being, living or dead, has ever surpassed him. Gods have avoided the Ancient Mountain not out of fear, but out of recognition. Mal’Kor is not an enemy to be challenged. He is a constant to be accounted for. The Necromantic Temple is not a threat. It is a failsafe. And should the Unknown Relic ever awaken, the Nine will not rise to conquer the world. They will rise to decide whether it deserves to continue. | Ancient Mountain | Necromantic Temple Access, Secret Items for Basins | ??? |
| Velgorthan's Treasure | 200 | Before empires learned to burn, Velgorthan already ruled the sky. The First Dragon sleeps beneath the Old Continent, in a lair carved by age, fire, and memory. His treasure is not gold, nor artifact, but something unnamed and deliberately hidden. No map leads to it, no legend agrees on its form. Those who seek it do not return, and Velgorthan does not wake for fools. | Old Continent, Fireborn Village | Old Continent Access, Secret Items for Basins | Draconic Shield, Green Dragon Claw |
| Gigantica's Mistery | 200? | Gigantica lies shattered beyond time, a fallen realm where giants once shaped the world itself. Its last ruler, Toruk Khan, still stands, unmoved by ruin or age. In his grasp rests his mace, a weapon said to carry the weight of creation. Stone, magic, gods, and will alike break beneath its strike. Nothing withstands Toruk Khan when Gigantica remembers its king. | Gigantica | Gigantica Access, Secret Items for Basins, and Lava Fountain | The Giant Mace, 50x Crystal Coin, 5 Veggie Casseroles |
| Pot of Darkness Fire | ?? | Clickable | ?? | ?? | Pot of Darkness Fire |
| Ceremonial Ankh | ?? | Clickable | ?? | ?? | Ceremonial Ankh |
| Copper Key | ?? | Clickable | ?? | ?? | Copper Key (15029) |
| Magic Fruit | ?? | Clickable | ?? | ?? | Magic Fruit |
| Special Food 1 | ?? | Clickable | ?? | ?? | ?? |
| Special Food 2 | ?? | Clickable | ?? | ?? | ?? |
| Special Food 3 | ?? | Clickable | ?? | ?? | ?? |
| Special Food 4 | ?? | Clickable | ?? | ?? | ?? |
| Special Food 5 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 1 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 2 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 3 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 4 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 5 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 6 | ?? | Clickable | ?? | ?? | ?? |
| Special Key 7 | ?? | Clickable | ?? | ?? | ?? |
| The Queen of Ice | 0 - Recommended 120+ | The Queen Skade rules not merely the Ice Witches, but the essence of cold itself. Her throne stands where winter is born and mercy freezes solid. In her hand rests the Nevermelting Rod, a relic that defies heat, time, and decay. With it, she stills oceans, silences flames, and turns magic brittle. Where Skade reigns, even eternity shivers. | Vinterdalen Ice Witches | ?? | Nevermelting Rod, 10x Crystal Coin | The Archdemon's Anihiliator | 180 - Recommended 250+ | Among all infernal hierarchies, Ulthrix stands alone as the Archdemon King, the greater demon from whom terror itself learned patience. Counted among the ten most powerful creatures in the universe, Ulthrix does not conquer through chaos, but through design. He forged the Archdemons as living catastrophes, each one crafted to corrupt lands, break civilizations, and teach mortals the true cost of defiance. Wherever an Archdemon walks, the world remembers fear. Ulthrix’s existence is bound to neither a single realm nor a single form. He moves through layers of reality like a wound that never heals, observing, waiting, refining his creations. The world is not his battlefield. It is his proving ground. Opposing him stands Oregon, the greatest Demonhunter ever known. Not chosen by prophecy, nor blessed by gods, Oregon is driven by relentless will and scar-earned knowledge. He has slain what others believed immortal, tracked demons across shattered dimensions, and survived truths that broke stronger minds. His hunt for Ulthrix is not fueled by vengeance alone, but by certainty: as long as Ulthrix exists, the world is only borrowing time. Their paths are destined to cross. And when they do, the universe itself may learn which was the greater mistake. | Archdemon's Hell | Archdemon's Hell Access, Oregon's Task completed | ??? |
| The Lizzard King | 200? | Deep within the scaled empire of Jizzea, King Ezzaolzzi rules the lizards not through fear, but through absolute supremacy. His power is unquestioned, his command instinctive, as if the blood of every lizard answers directly to his will. Jizzea thrives under his reign, disciplined, ancient, and patient. The human world remains untouched by his armies for a simple reason: Ezzaolzzi has no desire to conquer it. Not out of weakness, nor restraint, but disinterest. With his strength alone, the surface realms would fall. Conquest, to him, would be tedious. Yet when a mortal reaches his throne, Ezzaolzzi sees not bravery, but presumption. Such audacity demands judgment. He offers no war, no mercy, only a duel. Should the challenger fall, they are forgotten. Should they prevail, they earn the impossible right to claim his weapon, a prize granted only to those who prove themselves worthy in the eyes of a king who has never needed to prove anything at all. | Jizzea Continent | Jizzea Continent full access | King Ezzaolzzi's Lance | The Lord of Darkness Dimension | 200? | Once bound by knowledge and ambition, the Lord of Darkness was a close ally of Ferumbras before their paths fractured into rivalry and silence. Where Ferumbras pursued domination through structure and calculation, the Lord of Darkness chose immersion, surrendering himself fully to the abyss he studied. In time, he became its voice. Equal in renown and often compared in power, he is feared not for conquest, but for creation through corruption. He was the architect of the first Dark Elf, an experiment born from the deliberate defilement of elven essence. From that act emerged a new race, twisted yet resilient, though this achievement is merely a footnote in his greater design. The Lord of Darkness went further than any mortal or lich ever dared: he forged his own Underworld, a realm shaped entirely from shadow and void, detached from death, gods, and natural order. There, he reigns still, drawing power directly from darkness itself, not as a resource, but as an extension of his being. He does not seek the world. He waits for the moment when the world grows dark enough to belong to him. | The Dark Elven Dimension(Luck Factor) | 10 Violet Gem(Luck Factor) | Wand of Darkness, Lord of Darkness Boots, Lord of Darkness Hat, Lord of Darkness Vest, 100x Ultimate Healing Mana, Teddy Bear |
| Lich's Dungeon | ?? | In the poisoned swamps hidden within the Desert of Domica, a solitary Lich endures where life should not. The marsh itself feeds him, rot, decay, and stagnant magic flowing like breath into his bones. Each step through the mire strengthens his presence, as the swamp obeys his will. At his side rests the Lich Staff, a relic saturated with necrotic essence and ancient rites. The staff drains vitality, warps spells, and binds the dead to his command. Sand avoids the swamp, water curdles, and beasts rot before reaching him. He does not roam, because Domica comes to him eventually. Travelers vanish. Corpses rise. The swamp grows. The desert calls him a myth. The dead know better. | Domica's North Desert | ?? | Lich Staff |